

Nearly all NPC faces have been remade and adapted to the new meshes as well as being distributed among 4 different age groups to add more variety to the wasteland. Races also have their own high resolution texture maps with properly sculpted normals, this can make massive changes to what a face looks like as it gives it the illusion of being a higher polycount than it actually is and adds lots of depth to faces. There is also a variety of two unique ghoul textures for male and female now as not all Ghouls should look the same. Ghoul's have also been redone with new sculpted normals and diffuse textures and look vastly improved. There are now 8 unique headmeshes for human characters compared to the vanilla 2 (one male, one female). Different Races and Genders there own unique headmeshes which adds more diversity to facial shape of characters.

In this episode of Fallout New Vegas Mods, Sly Reviews and Shows off The Fallout Character Overhaul Fallout Character Overhaul - New Vegas Mod Review
